Devour — Mac download
Ticked




Your flashlight beam catches a hunched figure at the end of the corridor. The music shifts. Someone has to gather the ritual items while the rest of you keep the cultist busy — and it only gets faster from here. Devour is a cooperative horror survival game where 1-4 players work together to break a demonic possession before Azazel drags everyone to hell. Single-player mode is included for those who prefer to go in alone.
| Quick facts | |
|---|---|
| Developer | Straight Back Games |
| Current version | 6.0.32 |
| Players | 1-4 (co-op) |
| Tested on | macOS Tahoe, Mac mini M4 (2024) |
Every run earns experience, but the enemy AI pushes back harder as the session goes on. Speed and aggression ramp up, so early coordination matters. Your only listed defence is an ultraviolet flashlight — enough to stun, never enough to relax. Performance on a 2024 M4 Mac mini under macOS Tahoe is smooth, and the current build runs natively on both Intel and Apple Silicon Macs.
Set voice to positional before your first ritual
- Set voice chat to positional in audio settings. Hearing your teammate's voice fade as a cultist drags them away changes everything.
- Run a solo session on The Farm first. Learn item types and ritual steps without the pressure of other players waiting on you.
- Bind the UV flashlight to a mouse side key or an easy keyboard shortcut. You will reach for it more than anything else.
- Check the server browser before hosting — some lobbies run custom difficulty modifiers that are not obvious until you are in.
- Spend your first Ritual Tokens on a perk that reduces battery drain. The flashlight is your only defence; keeping it lit buys time.
You load in, split up, and start calling out locked doors
You join a lobby through the server browser. The host picks The Manor. Three players, one map, 60 minutes maximum.
- Load in. Everyone spreads out. You call out locked doors and ritual objects over positional voice chat while the timer sits quiet.
- First item found — a fuel can. Someone marks it. A second player locates the altar. You hear footsteps that are not yours.
- Azazel appears. One player kites him with the UV flashlight, backing down the corridor in short stuns. The other two haul ritual items.
- Mid-session, enemy speed increases. Doors you memorised earlier are now locked in different places. Someone gets grabbed. You break off to revive them before the possession timer ticks out.
- Final ritual step. Cultist aggression peaks. One player finishes the last placement while two others chain-stun Azazel at the doorway. The screen flashes. Done.
Back in the lobby, experience hits your rank and Ritual Tokens unlock. Someone suggests The Inn next. You check your perks and ready up.
- Fixed many spots on all maps except Carnival where Azazel could not knock out a player.
- Enemies carrying dropped items can now see those items even when hidden inside other items.
- Long interactions are now cancelled when forced out of range, such as by falling.
- Crows no longer get stuck trying to pick up clean heads in some locations on The Manor.
- Enemies can now see players reviving another player or washing dirty eggs on The Inn.
- Nathan can no longer be pushed around if he calms down while inside a vent.
- Runs on Intel and Apple Silicon Macs.
- Tested on macOS Tahoe.
- Tested on a Mac mini (2024) with M4.
Questions the team asks
Yes. Devour includes a single-player mode alongside its 1-4 player co-op campaign.
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